Episode 62: A Whole New (Open) World

This past weekend we finally got the chance to sit down and record the long awaited “open world” Episode. We talked about our feelings on open world RPGs, and answered all the listen questions we had. Hope you all enjoy it!

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Thanks to Serah for the title card.

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All music from the Podcast provided by composer Alex Roe, check out his work here:

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Question time: Open world podcast

“Open world” is becoming synonymous with RPGs as of late. The Elder scrolls games, Dragon Age, The Witcher, and several other series have gone with the open world route. And now even games like Mass Effect Andromeda and Final Fantasy XV are heading in that direction as well.

Developers of these type of games promise “living, breathing worlds”–but does a larger world always equate to a better experience? An immense world can immerse the player for sure, but it can also be overwhelming with bloat too. On episode 60 we plan to talk all about what works(and what doesn’t work) about open world RPGs.