“Open world” is becoming synonymous with RPGs as of late. The Elder scrolls games, Dragon Age, The Witcher, and several other series have gone with the open world route. And now even games like Mass Effect Andromeda and Final Fantasy XV are heading in that direction as well.
Developers of these type of games promise “living, breathing worlds”–but does a larger world always equate to a better experience? An immense world can immerse the player for sure, but it can also be overwhelming with bloat too. On episode 60 we plan to talk all about what works(and what doesn’t work) about open world RPGs.
Some say that words are very unnecessary, as they can only do harm. However in the case of an RPG, that’s clearly not always the case. In this Episode we discuss silent protagonists and compare/contrast them with voiced protagonists. Silent protagonists offer the ability to let the player self insert, while voice protagonists are actually fleshed out characters. We discuss the strengths and weaknesses of both, as well as which we prefer overall. Hope you all enjoy it!