In this second part of our Mass Effect series, we talk about Shepard as a self insert protagonist vs wholly their own character. We also dip into the romances of the series and how believable they were to us. Finally we finish off the last bit of questions sent to us, hope you all enjoy!
This week it’s all about Turian tail, Batarian ale, and Reaper scale. Yes this week we’re talking all about Bioware’s space opera that is Mass Effect. We went over what about the series resonates strongest for us, along with what moments in particular defined ‘Mass Effect’ during our time with the trilogy. We even had some time to do predictions for Mass Effect: Andromeda, and of course take some user questions.
We’ll also be doing a second Mass Effect podcast in the coming weeks. So if you asked a question and it didn’t get answered, we’ll get to it in the next episode!
At long last, it’s finally happening, we’re going to go ahead and record the long talked about Mass Effect podcast! We’ve touched on the series in the past on Episode 47 and Episode 55, but this is the first time we’ve actually dedicated an a episode solely towards Mass Effect.
The basic idea of, or rather how we’re going to go about this episode(s?) is we’re going to discuss several things, namely: What Mass Effect is to us and what makes it special, its strengths and weaknesses, how we got into the series, and some of our favorite moments.
We’ll of course be taking your questions as per usual, so feel free to post them in the section below and we’ll answer them! We record this on the 25th so you’ve got about two weeks to submit a question from the time of this posting.
Arguably the most difficult emotion to represent in gaming is love, or at least in any sort of meaningful way. Developers like Bioware and P-Studio have been tackling the challenge for some time now with varying degrees of success. In this episode we discuss both the representation of platonic & romantic relationships in gaming; while also comparing and contrasting the Persona series with franchises like Mass Effect, Dragon Age, and Baldur’s Gate.
We ended up running fairly late with this one so we weren’t able to get to nearly as many questions as we should have, apologies in advance for that. Regardless though, this was one of the best episodes of the podcast to date.
Portraying love in a meaningful way within a videogame while also giving the player agency in how a relationship plays out is something developers have struggled with for years now. Unless a game tells a linear narrative focused on love like Silent Hill 2 or Final Fantasy VIII, often games tend to trivialize it. There’s long since been a debate as to what developers and franchises “get it right” and of course Persona is in the heart of this discussion.
In the next episode, we plan to discuss the portrayal of love both in platonic & romantic ways in Persona, and compare/contrast it with the likes of other franchises like Baldur’s Gate, Mass Effect, and whatever else may come to our minds. So if you have any questions or comments, now is the time to get them in!