Question time: Open world podcast

“Open world” is becoming synonymous with RPGs as of late. The Elder scrolls games, Dragon Age, The Witcher, and several other series have gone with the open world route. And now even games like Mass Effect Andromeda and Final Fantasy XV are heading in that direction as well.

Developers of these type of games promise “living, breathing worlds”–but does a larger world always equate to a better experience? An immense world can immerse the player for sure, but it can also be overwhelming with bloat too. On episode 60 we plan to talk all about what works(and what doesn’t work) about open world RPGs.

6 thoughts on “Question time: Open world podcast

  1. Do JRPGs and their storyline ruin the enjoyment of open world games? No, for real – I’ve been playing very little outside of JRPGs since I started at ATLUS in 2013, and I’ve tried to drop in to Dragon Age: Inquisition and the Witcher 3 and find nothing exciting about them. The FFXV demo didn’t exactly float my boat either – and I wonder if it’s because I’ve been living life one turn at a time for the most part and the whole action/reflect thing has been beat out of me.

    I think I’m in the vast minority w/ W3 and DAI, but I just can’t with those kinds of games and I’m worried that Fallout 4 will be the same! So, for you S.Link-ers who I assume play a lot of JRPGs in addition to these other open-world games, how do you feel about ’em?

  2. Hey guys, I wanted to know how you feel about Open World design leading up to pacing problems, opposite to a linear structure where developers can control the pacing of the game with ease.In a open world cenario the player has a level of freedom that sometimes can break the flow of the game.
    In some games, you’ve just been told that you are the chosen one to save the universe, but there are no consequences if you want to go play the fishing mini game for 15 hrs.
    How do you think this can be fixed or managed without compromising the sense of free will of the player in the world.
    Thanks for all the great content.
    PS: I miss persona related podcasts, are you only going to talk about it at P5 release?Thanks!

  3. So Fallout 4 is the first open world game I’ve ever played, and so far the worst thing about it is the popup tutorials that disappear after one click forever. (The help menus are completely vague.) There are several points in the game were I just don’t know what to do when trying to complete a mission.
    Do you think that open world games make developers try to over complicate everything and result in a jumbled mess? Do you think open world games will ever get quality control to match up with today’s highly rated linear games?

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  5. To someone who has played little to no open world RPGs, it sounds like such a daunting task to play through one of these games since they’re advertised as having these expansive worlds that the player can get lost in for hours upon hours with no direct objective. Hundred hour long games just don’t sound as appealing when you get older and have more responsibilities and children don’t seem to have much of an interest in these kinds of games.

    Do you guys think that these kinds of games will ever have mainstream appeal, or will it always be a niche audience kind of thing? How would you advertise it to someone that has no experience in the genre and looks like he/she’ll be interested; what would you recommend?

  6. Have western open world gotten so popular that some aspects of it have gotten bland? It used to seem like every open world game was different and its own… world. Yet in the past couple of years it seems like western developers are almost forced into making open world games. And because of that, many mechanics feel simply copy pasted and that seems to have stifled any advancement in the genre (what some people call open world syndrome). I honestly can’t bring myself to play Fallout 4 more because it just feels like more of the same. Examples I’ve noticed are the quest structures (its always either a fetch quest or kill everything mission), the map simply serves as an area to move through mission to mission, capture points/discovery of map (looking at you Ubisoft), rehashing of areas to put missions in (almost killed MGSV for me), etc. Just curious what you guys thought about that.

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