Save Point: 2015 Wrap up

Well here we are, nearly at the end of another year, 2015 went by a bit quick, didn’t it? With that, I figured we should give you a bit of a status update on the state of the show.

Recently a questions post went up for an ‘open world’ episode of the show. We were originally going to record an episode on that topic on the 13th of November, but everyone here’s pretty busy with life, so we’ve got to put that topic on hold for now. Sorry we couldn’t get to it this month, but it’s a busy fall for everyone.However we’ll return to it in the new year, so your questions wont go unanswered!

As for the rest of the year, we plan to do our annual holiday special and game of the year episode in early December! Thank for sticking with us, we have some pretty awesome listeners.

-Levito

Question time: Open world podcast

“Open world” is becoming synonymous with RPGs as of late. The Elder scrolls games, Dragon Age, The Witcher, and several other series have gone with the open world route. And now even games like Mass Effect Andromeda and Final Fantasy XV are heading in that direction as well.

Developers of these type of games promise “living, breathing worlds”–but does a larger world always equate to a better experience? An immense world can immerse the player for sure, but it can also be overwhelming with bloat too. On episode 60 we plan to talk all about what works(and what doesn’t work) about open world RPGs.