Portraying love in a meaningful way within a videogame while also giving the player agency in how a relationship plays out is something developers have struggled with for years now. Unless a game tells a linear narrative focused on love like Silent Hill 2 or Final Fantasy VIII, often games tend to trivialize it. There’s long since been a debate as to what developers and franchises “get it right” and of course Persona is in the heart of this discussion.
In the next episode, we plan to discuss the portrayal of love both in platonic & romantic ways in Persona, and compare/contrast it with the likes of other franchises like Baldur’s Gate, Mass Effect, and whatever else may come to our minds. So if you have any questions or comments, now is the time to get them in!
(Header image by CJ)