Episode 47: What is Love?

Episode 47 Title Card

Arguably the most difficult emotion to represent in gaming is love, or at least in any sort of meaningful way. Developers like Bioware and P-Studio have been tackling the challenge for some time now with varying degrees of success. In this episode we discuss both the representation of platonic & romantic relationships in gaming; while also comparing and contrasting the Persona series with franchises like Mass Effect, Dragon Age, and Baldur’s Gate.

We ended up running fairly late with this one so we weren’t able to get to nearly as many questions as we should have, apologies in advance for that. Regardless though, this was one of the best episodes of the podcast to date.

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Thanks to Jintor for the show outtro.
Thanks to Serah for the title card.

Piano tracks from the Podcast provided by composer Doug Farrell, check out his work here:

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Question time: Love is in the air~

Portraying love in a meaningful way within a videogame while also giving the player agency in how a relationship plays out is something developers have struggled with for years now. Unless a game tells a linear narrative focused on love like Silent Hill 2 or Final Fantasy VIII, often games tend to trivialize it. There’s long since been a debate as to what developers and franchises “get it right” and of course Persona is in the heart of this discussion.

In the next episode, we plan to discuss the portrayal of love both in platonic & romantic ways  in Persona, and compare/contrast it with the likes of other franchises like Baldur’s Gate, Mass Effect, and whatever else may come to our minds. So if you have any questions or comments, now is the time to get them in!

(Header image by CJ)