Episode 15 on SMT IV with Romscout records this Friday – Send us your questions!


Despite being a Persona podcast first and foremost, we’ve tried to encompass the larger Shin Megami Tensei mythos with episodes like Mind Games. Now with episode 15, we’re going to talk all about the recently released SMT IV. Both from the perspective of Persona fans trying out a non-Persona SMT game for the first time, and from the perspective of veterans of the SMT franchise. For this episode, SMT connoisseur and well known streamer romscout will be joining the panel, so if you have ANY questions about the franchise as a whole, now is the time to ask.

Episode is recording this Friday, so get those quesitons in soon!

7 thoughts on “Episode 15 on SMT IV with Romscout records this Friday – Send us your questions!

  1. What are your thoughts on game reviewers saying that SMT IV isn’t as good as Persona and giving it a lower score because of it?

  2. How do you feel about the Sega acquisition? I know it’s a bit off topic and that you’re probably gonna do an episode about it, but I’m a little bit worried for Atlus USA(even if I’m from Europe localization would get a lot worse if Sega decides to get rid Yu and those guys) 😦

  3. Same as chkdsk1991, also how do you feel about the theme of order vs chaos found in SMT games compared to Persona’s theme of time and relationships? And in your opinion, which one, in terms of mechanics (character order vs chaos allignment points vs slinks in a calendar style) makes for a better gameplay experience (or if you think they’re tied). Please include an answer even if you think that the mechanics are way too different to compare because I want to know your personal preferences in the JRPG genre.

  4. What elements from SMT do you think could be incorporated into the next Persona game(s)?

  5. One of the things I like the most about main series SMT games are the optional/ultimate bosses (for example obtaining Masakados, fighting the Fiends, and Lucifer in Nocturne), they were challenging and required a great amount of preparation.

    1) How do feel these were handled in SMTIV with in game content and dlc?
    2) Also, would ultimate bosses work in the Persona series?

    Other than the Velvet Room residents, I find that endgame Persona series combat is unsatisfying once you hit the higher levels and should be more challenging. A final boss, Nyx Avatar, using basic elemental skills (agi, zio, etc) is almost insulting, though the design of the fight itself is great. The final boss fights, although emotional and great to watch, are too scripted and could be more engaging.

  6. I don’t really have a question to ask, but keep the good work! Let’s hope that more Persona 5 related news will be announced soon.

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