It’s time to kick the tires and light the fires because on this episode we talk all manners of speedrunning with Romscout. If you’re new to the podcast, Romscout is a well known Castlevania and SMT speedrunner, as well as event director at Games Done Quick, not to mention the Charity Event Manager at Twitch.
One this episode we talked Castlevania: Symphony of the Night, Nocturne speedrunning, why some people dislike speedrunning, and dabbled a bit in metagaming. It was a pleasure catching up with Romscout again!
Waaaay back in 2013 when S.Link FM was still in its early days, one of our first big guests was SMT and Castlevania speedrunner Romscout. We talked all about SEGA buying Atlus(which was fresh news at the time) and what our thoughts on SMT IV, Nocturne, and Strange Journey were(Episode 15). Since then, Romscout has helped foster the now famous Games Done Quick charity into a phenomenon on twitch–so it’s high time we reunite!
There is probably going to be a myriad of topics discussed on this upcoming Episode, but primarily be talking about speedrunning a beast of a game like Nocturne, the GDQ charity, what is takes to be a speedrunner, that kind of thing. So please leave plenty of questions below! This episode records on the 21st.
It was July 7th of 2000 when Square released the last PlayStation 1 Final Fantasy title, IX. While Square may often forget this gem, we have a lot to say about Zidane and the rest of IX’s ragtag crew as we celebrate the game’s anniversary.
Prepare yourself for an hour of Chocobo Hot and Cold, Beatrix praise, and off-topic Final Fantasy VIII discussion.
Final Fantasy IX is an important game in Square Enix’ history. It was the last of its era of PS1 FF games, but it was a celebration not of its most recent peers, but of the first six FFs. It’s a classic story in a colorful world with gameplay that manages to be engaging without being overly-intricate.
Well, FFFIX turned fifteen years old this month. The game originally released in Japan on the 7th of July in the year 2000. For the 56th episode of SLink FM, we’re saying happy birthday. We’ll discuss our favorite moments and characters from the game and discuss it’s place in the tapestry of Final Fantasy.
Please, take this week to send us your questions and share your own memories of Zidane, Garnet, and co.
Some say that words are very unnecessary, as they can only do harm. However in the case of an RPG, that’s clearly not always the case. In this Episode we discuss silent protagonists and compare/contrast them with voiced protagonists. Silent protagonists offer the ability to let the player self insert, while voice protagonists are actually fleshed out characters. We discuss the strengths and weaknesses of both, as well as which we prefer overall. Hope you all enjoy it!
The mechanics of an RPG may wildly vary from title to title, but they share a common ground in that the genre is generally known for telling great stories. How the stories are told however also varies just as much as the mechanics.
For the next episode, we want to talk about silent protagonists and contrast them with voiced protagonists. Which immerses us more, and which is better for telling a story. A small example would be between how Final Fantasy IX tells its story versus Mass Effect. Final Fantasy IX has an excellent script that sort of goes above and beyond to convey it’s tone to the player. We don’t know what Zidane sounds like, but he has such a clearly defined voice anyway. On the other hand, a game with acting has nuance on it’s side. You have conversations with Garrus in Mass Effect and you never really get terribly lengthy answers, but you can understand where he’s coming from really well because of tone. A character like Legion might not work without the voice work because his style of speaking is so stilted. You would see him as just a robot to start and that might never change, but of course the whole thing with Legion is he’s more than that.
So if you want to add to the conversation or ask a question, place do so in the comments below!
When you’re taking part in a passion project like S.Link FM, there comes a time where you have to either change things up, or lay it to rest. In the case of this podcast, we’re doing the former. Yes you may have seen this coming, but it’s official now: S.Link FM is switching from solely a Persona podcast to a more all encompassing RPG show.
Let’s be clear about this though: We still love Persona, the show wouldn’t have gone on two years if we didn’t. However after 50+ episodes, it’s getting a little difficult to come up with new topics that are entirely Persona-focused. We love a ton of RPG franchises from Final Fantasy to Mass Effect, and to keep things fresh(and fun) we decided to make this change.
So hopefully you’ll stick with us as we change things up. Listen to the latest episode below to hear the team’s thoughts more fully.
The long wait for the second part of our Final Fantasy centric ‘cast is finally over! In this Episode we discuss the current state of Final Fantasy, as well as the future. Lots of talk on Type-0, A Realm Reborn, and the XV demo.
We’re taking a brief break from celebrating Persona and using an episode to discuss a series the whole crew loves — Final Fantasy. Several of us found our way to Persona and other RPGs through Square’s iconic franchise, and we would like to share those origin stories.
Join us for nearly two hours as we mispronounce every single name in the series. Is it Teedus or Tyedus?
The long awaited Final Fantasy cast is going to record this Friday, and surprise it’s going to be two parts! In the first part-we’ll be discussing what it is that defines the series for us, and what out personal favorites are.
The second part will be what we think of the current state of Final Fantasy and what the future holds for the franchise. So if you have any questions at all pertaining to the franchise–please leave them below! Remember that part 1 records this Friday(April 3rd) so get them in soon!
It’s hard to believe, but as of today the podcast is officially two years old! To commemorate this occasion, we’ve put together this episode to highlight some of our favorite moments in the show’s history.
Whether you’re a long time fan, or only just started listening, I can’t thank you enough for your support. It’s been such a wild and fun ride doing this show, thank you. -Levito
It’s really hard to believe, but after almost two years we’ve made it to Episode 50! Much to our good fortune, Persona 5 also received an incredible new trailer too. This episode is fulll of analysis, speculation, and predictions regarding Persona 5.
5 hosts, 5th game, 50th episode. Not much else to say, get hype.
Want to hear tips on how to get into the games industry? Or how about to win internet dancing contests? If neither of those float your boat, then surely you’re interested in hearing all about how awesome Shoji Meguro is, right?
Well regardless, all of this in more is in Episode 49 of S. Link FM.
It’s a new year and season 3 of S.Link FM is about to begin. We’re coming out guns blazing this season with the next episode. For episode 49 we’re honored to be joined by Dale North and John Hardin! Dale is a long time games industry veteran, composer, and big SMT/Persona fan. And well, if you listen to this podcast you surely already know John as the PR manager at Atlus USA.
This episode will probably be a mishmash of topics, so ask us about whatever you feel like. We will be recording on the 24th, so you’ve got plenty of time to get questions in!
Arguably the most difficult emotion to represent in gaming is love, or at least in any sort of meaningful way. Developers like Bioware and P-Studio have been tackling the challenge for some time now with varying degrees of success. In this episode we discuss both the representation of platonic & romantic relationships in gaming; while also comparing and contrasting the Persona series with franchises like Mass Effect, Dragon Age, and Baldur’s Gate.
We ended up running fairly late with this one so we weren’t able to get to nearly as many questions as we should have, apologies in advance for that. Regardless though, this was one of the best episodes of the podcast to date.
Portraying love in a meaningful way within a videogame while also giving the player agency in how a relationship plays out is something developers have struggled with for years now. Unless a game tells a linear narrative focused on love like Silent Hill 2 or Final Fantasy VIII, often games tend to trivialize it. There’s long since been a debate as to what developers and franchises “get it right” and of course Persona is in the heart of this discussion.
In the next episode, we plan to discuss the portrayal of love both in platonic & romantic ways in Persona, and compare/contrast it with the likes of other franchises like Baldur’s Gate, Mass Effect, and whatever else may come to our minds. So if you have any questions or comments, now is the time to get them in!
Well now that Ultimax has been out for a good while, it’s about time we do a podcast going over the events of the story mode. We’ll be going over the plot(s) of the three different campaigns and which will probably entail bonds, bonds, bonds, friendship, bonds, and bonds.
So if you have a particular question about the story mode or would just like to voice your thoughts in general, but all means post ’em in the comments section below.
It’s time for another installment in our off topic series, this time Destiny is the topic at hand. We talk all about its faults, how important narrative is in gaming, and how Bungie has successfully created “Third Wheel: The game”.